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lingdev

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LingDev: a Godot / Unity-style game editor written in Ling. 2-D and 3-D scenes, Flash-style timeline and cutscenes, HUDs over 3-D, Ling scripting, audio / music / MIDI, builds for Windows, Linux, macOS, web, Raspberry Pi and LingOS. Ships with Ling Agent (an N64-style spy FPS), Ling Breaker (a 3-D breakout) and Moko's Picture Book (a kawaii storybook platformer).

Windows · x86-64Linux · x86-64LingOS · x86-64LingOS · Pi 5 ARM64Web · WASM
Keywords game-engine, editor, 3d, 2d, cutscene, timeline, ling, lingos, raspberry-pi
lingfu install lingdev
LicenseApache-2.0 OR MIT
Authorsling-lin
READMECode / FilesVersionsDependency GraphDependentsSecurityBuildsSettings

Code / Files (136)

run.bat
@echo off
rem LingDev launcher: prefers the release build of ling next door, falls back to an installed ling.
rem Everything the editor prints (including errors) goes to lingdev.log.
setlocal
set ROOT=%~dp0
set LING=%ROOT%..\ling\target\release\ling.exe
if not exist "%LING%" set LING=ling
cd /d "%ROOT%"
"%LING%" run --interp ling\main.ling %* > "%ROOT%lingdev.log" 2>&1
if errorlevel 1 (
  echo LingDev stopped with an error. The last lines of lingdev.log:
  powershell -NoProfile -Command "Get-Content -Tail 40 '%ROOT%lingdev.log'"
  pause
)

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