lingmodeler
↓ 0 downloadsLingModeler: box modeling with quads and tris, rigging + weight painting, 2D vector illustration and animation, procedural textures and game assets; .lmesh / .ling native formats, OBJ, glTF and SVG import / export
Keywords 3d, modeling, vector, svg, gltf, obj, rigging, animation, textures, ling
lingfu install lingmodelerCode / Files (67)
Ling.toml
# LingModeler: a lightweight vector 3D modeler, 2D vector illustration + animation studio, procedural texture lab
# and character rigging tool, written in the Ling language.
# Run from source: run.bat / run.sh (or: ling run --interp ling/main.ling)
# Build: tools/build_desktop.ps1 / .sh, ling build . --platform win|lin|mac --out dist, or lingfu build --no-aot
# (Linux build farm: fu-build-runner image from tools/docker/build-runner.Dockerfile)
# LingOS: tools/build_lingos.ps1 (x86-64 desktop image and Raspberry Pi 5 image)
[spirit]
name = "lingmodeler"
kind = "ui"
version = "2030.1.3"
entry = "ling/main.ling"
icon = "assets/icon.png"
description = "LingModeler: box modeling with quads and tris, rigging + weight painting, 2D vector illustration and animation, procedural textures and game assets; .lmesh / .ling native formats, OBJ, glTF and SVG import / export"
keywords = ["3d", "modeling", "vector", "svg", "gltf", "obj", "rigging", "animation", "textures", "ling"]
homepage = "https://ling-lang.org"
repository = "https://github.com/taellinglin/ling"
license = "Apache-2.0 OR MIT"
# Resources copied next to the exe (or embedded with `ling build --pack`); kept on ONE line, which is what `ling build` reads.
includes = ["assets/font.ttf", "assets/icon.png", "assets/icon.ico", "ling/*.ling", "examples/*"]
[author]
ling-lin = { email = "taellinglin@gmail.com" }
[realm]
language = "en"
level = "铁"
source = "."
[root]
core = { version = "2030.0", language = "en" }
[depends]